MFFS Defence Station
MFFS Defence Station | |
---|---|
| |
Name | MFFS Defence Station |
Source Mod | Modular Force Field System |
ID Name | Unknown |
Type | Machine |
Stackable | Yes (64) |
Solid | Yes |
Transparent | No |
Affected by Gravity | No |
Emits Light | No |
Flammable | No |
Required Tool | Unknown |
The MFFS Defence Station is a machine from the Modular Forcefield System mod. It allows control over who can enter an area, what items they are and are not allowed to bring into the area, and can kill players and mobs in the area.
Contents
Recipe[edit]
Using the MFFS Defence Station[edit]
Turning It On[edit]
To work, the MFFS Defence Station must be linked to MFFS Capacitor and MFFS Security Station and be switched on either by redstone signal or MFFS MultiTool (a button at the top right corner of the GUI controls the mode. The default is redstone control). When on, dots on the Defence Station are red.
Range[edit]
In default state, Defence Station will not perform any actions. It will only warn anyone who comes closer than 3 blocks.
To perform an action, its action perimeter needs to be increased with the action button: . The warning perimeter can be increased the same way.
The Defence Station can be set to scan either a spherical or cubical area using the Scan Mode button at the top right corner of the GUI.
Energy Usage[edit]
While running, the Defence Station consumes 200 FE/s per range in both categories. Since the Warning perimeter is 3 by default, the Defence Station consumes 600 FE/s without any modifications. Any additional distance modules will add 200 FE/s.
For Example: If the Warning perimeter has 2 distance modules and the action perimeter has 6 (The GUI would read "Perimeter: 11" under "Warning" and "Perimeter: 6" under "Action"), the Defence Station would use 2200 FE/s. Because (3 + 2 + 6) * 200 FE/s = 2200 FE/s
The Defence Station also uses energy when performing actions.
Actions[edit]
Inform[edit]
Sends a message to players who don't have the Stay in Area right and are inside the action perimeter, to go away.
Kill[edit]
Kills players who don't have Stay in Area right and stores their items inside of the defense station and any adjacent storage.
Search[edit]
Scans players' inventory and compares to a set of items placed in the top-right corner of the GUI. Search ignores any player with the "Allow Have All Items" right. For other players, search has two modes:
- Items Banned: Any items placed in the Search GUI will be taken away from the player.
- Items Allowed: Any items NOT placed in the Search GUI will be taken away from the player.
NPC Kill[edit]
NPC Kill can kill mobs that enter its action perimer. NPC Kill has three modes: Any, hostile (kills only hostile mobs) and passive (kills only passive mobs).