Enchantment
Enchantments are permanent, magical alterations to weapons, armors and tools that improve them in several ways. In addition to the suite of enhancements provided by vanilla Minecraft, several mods contribute enchantments[1] of their own.
Available items and blocks for enchanting are as follows;
- Enchantment Table
- Anvil
- Advanced Enchantment Table,
- Auto-Enchanter
- Turtle with a Misc Peripherals XP Upgrade
- Auto Enchantment Table
- Mirror
- Celestial Mirror
- Magic Mirror (Mariculture)
- Osmotic Enchanter
Vanilla Enchantments[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Depth Strider | III | Boots | Makes you swim faster in water |
Protection | IV | Armor | Improves overall damage reduction |
Fire Protection | IV | Armor | Extinguishes fire faster and reduces fire damage |
Feather Falling | IV | Boots | Reduces fall damage |
Frost Walker | II | Boots | Generates ice below the wearer when walking over water |
Blast Protection | IV | Armor | Reduces explosive knockback and damage |
Projectile Protection | IV | Armor | Reduces damage by projectiles (e. g. Arrows) |
Respiration | III | Helmet | Increases underwater breath time |
Aqua Affinity | I | Helmet | Increases underwater mining speed to that above ground and improves underwater vision |
Thorns | III | Armor | Provides a chance for melee attackers to take damage. |
Sharpness | V[2] | Sword, Axe | Increases damage dealt |
Smite | V | Sword, Axe | Increases damage dealt against undead (e.g. Skeletons, Zombies and their variants) |
Bane of Arthropods | V | Sword, Axe | Increases damage dealt to arthropods (e.g. Spiders and Silverfishs) |
Knockback | II | Sword | Knocks hit mobs back farther |
Fire Aspect | II | Sword | Ignites hit mobs, except the Ender Dragon |
Looting | III | Sword | Increases mob drops or the chance of a drop |
Sweeping Edge | III | Sword | Increases damage made by sweep attacks |
Efficiency | V[2] | Pickaxe, Shovel, Axe, Shears | Increases mining speed |
Silk Touch | I | Pickaxe, Shovel, Axe, Shears | Most mined blocks will always drop themselves instead of their normal drops |
Unbreaking | III | Armor, Weapons, Tools | Adds a chance to negate durability reduction |
Fortune | III | Pickaxe, Shovel, Axe | Increases yield from blocks that drop items. Also works with Wheat (seed drops), Tall Grass, Nether Wart and Melons. |
Power | V[2] | Bow | Increases damage dealt by shots Arrows |
Punch | II | Bow | Knocks mobs hit by Arrows back farther |
Flame | I | Bow | Ignites shot arrows and mobs hit by them, except the ender dragon |
Infinity | I | Bow | Arrows will not be consumed, however at least one arrow is required in the player's inventory |
Luck of the Sea | III | Fishing Rod | Decreases "junk" catches while fishing and increasing "treasure" catches |
Lure | III | Fishing Rod | Decreases time before fish bite the hook |
Mending | I | all tools, weapons and armor | Increases durability when XP orbs are collected and the item is in the hand or armor slots |
Channeling | I | Trident | Spawns a lightning bolt when an entity gets hit during a thunderstorm |
Loyalty | III | Trident | Trident will return to the player. The higher the enchantment is, the faster it will come back |
Impaling | V | Trident | Increases damage made to water mobs |
Riptide | III | Trident | Launches the player forward when it is in water or during rain |
Multishot | I | Crossbow | Shoots three arrows together, but consumes only one arrow |
Piercing | IV | Crossbow | Shot arrows pass through enchantment level + 1 mobs
|
Quick Charge | III | Crossbow | Reduce time to load arrows. |
Curse[edit]
Curses are negative enchantments that degrade the item.
Name | Max Level | Item | Effects |
---|---|---|---|
Curse of Binding | I | Armor, Elytra, Pumpkin, Heads | The item cannot be removed from the armor slot until it breaks or the player dies. (Does only occur by enchanting books or on dropped items) |
Curse of Vanishing | I | Armor, Weapons, Tools, Elytra, Pumkin, Heads, Shield | The item will not be dropped on player death (Does only occur by enchanting books or on dropped items) |
Mod Enchantments[edit]
Ars Magica 2[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Magic Resistance | V | Armor | Reduces Magic Damage |
Soulbound | I | Most items | When the player dies the item/tool/armor will be kept in the inventory and not drop on the ground, similar to "keepinventory" flag for that item. WARNING: using keepinventory alongside the Soulbound enchant will cause the item to disapear when the player die. |
BiblioCraft[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Reading | I | Helmet | When looking at items in BiblioCraft blocks in the world their hover text will be displayed |
Eternal Compass | I | Atlas (BiblioCraft) | When the player dies, they will spawn with an Eternal Compass which will lead them back to their death point. |
CoFH Core[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Holding | IV | Strongbox, Satchel | Increases the amount of slots (8-9 per level). |
Multishot | IV | Reinforced Bow, Flux-Infused Bow | Makes bow shoot multiple arrows at 1 arrow cost. |
DartCraft[edit]
Name | Max. Level | Items | Effect |
---|---|---|---|
Force | 2 |
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Damage | 5 |
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Speed | 5 |
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Lumberjack | 1 |
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Heat | 4 |
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Luck | 4 |
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Grinding | 1 |
Note: Either Thermal Expansion or IndustrialCraft2 is required to use this effect.
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Rainbow | 1 |
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Experience | 1 |
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Holding | 1 |
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Crafting | 1 |
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Bane | 1 |
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Camo | 1 | *Invisibility Potion |
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Bleed | 3 | *Arrow |
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Healing | 2 |
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Touch | 1 |
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Charge | 5 |
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Sight | 1 |
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Soul | 5 |
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Wing | 1 |
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Charge 2 | 5 |
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Ender | 1 |
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Light | 5 |
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Sturdy | 3 |
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Repair | 1 |
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Grafting | 1 |
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Ender Zoo[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Withering | 1 | Bow | Applies Wither effect on hit for 5 seconds |
Decay | 1 | Sword | Applies Wither effect on hit for 5 seconds |
Forbidden Magic[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Capitalist | I | Sword | Drops Emerald from Villagers. Chance to drop Emerald Fragment from hostile mobs. |
Consuming | I | Pickaxe, Shovel | Destroys Cobblestone, Dirt, Gravel, Netherrack. |
Corrupting | I | Pickaxe | Adds chance of dropping Nether Shards from Infused Stone. |
Educational | V | Sword | Increases amount of XP drop. |
Fiery Core | IV | Pickaxe | Increases chance of dropping Ore Cluster. |
Impact | I | Pickaxe, Shovel | Makes the tool mine 3x3x1 area. |
Voidtouched | I | Tools, Weapons, Armor | Makes it recharge its durability. |
Wrath | V | Sword, Axe | Increases attack damage of weapons (similar to Sharpness. Also stacks with it). |
Mariculture[edit]
NOTE: Default KEY for using enchantments is Left Control
Name | Max Level | Item | Effects |
---|---|---|---|
1 Up | III | Jewelry, Chestplate | Each enchantment level heals 3 player hearts |
Blink | III | Jewelry, Sword | Higher the enchantment level, further a player can teleport (there needs to be 2 blocks of air above the destination block, also player needs an empty hand) |
Luck Of The Irish | V | Fishing Rod, Hammer | Increases enchantability, and increases the chance for getting a bite |
Fall Resistance | IV | Jewelry, Leggings, Boots | Each enchantment level prevents fall damage for up to 10 blocks of fall distance + 3 |
Focus Punch | III | Jewelry, Chestplate | Players hand damage is increased by half a heart for each enchantment level |
Leapfrog | IV | Jewelry, Leggings, Boots | Each enchantment level increases player jump height. Jump is activated with a Key |
Inferno | III | Jewelry, Chestplate | Enchantment level 1 ignites creatures when punched, level 2 spawns fire with Right Click + Key , at Level 3 player is resistant to lava and fire |
Never Hungry | V | Jewelry, Helmet | Each enchantment level increases how much saturation it provides, whilst always refilling players hunger bar |
Paraglide | II | Jewelry, Sword | Toggled ability with a Key, level 1 player can only toggle it, level 2 increased the players falling speed. Pressing Shift slows down the falling. |
Poison Ivy | III | Jewelry, Sword | Each enchantment level increases poison duration. Level 1 applies poison with punches, level 2 with Right Click and at level 3 player is cured of poison immediately |
Reaper | III | Jewelry, Sword | At level 1 players items are kept upon death, at level 2 player might spawn where he died, at level 3 upon respawning, player is resistant to damage for short while |
Restoration | III | Jewelry | At level 1 it will repair items player is holding, at level 2 it will repair players hotbar and at level 3 it also will repair armor pieces |
Sonic the Hedgehog | V | Jewelry, Leggings, Boots | Ability activated with a Key, each level increases players run speed |
Spiderman | I | Jewelry | Allows player to climb walls, holding Shift disables it |
Step Up | III | Jewelry | Each enchantment level allows player to step up half a block |
Superman | III | Jewelry, Sword | Each enchantment level increases flight speed, holding down the Key will change flying speeds |
Timelord | I | Jewelry | Allows freezing of time (day/night), Right click the jewelry in your hand to toggle the settings |
Elemental affinity | I | Jewelry | Has different effects depending on the colour of the Pearl |
OpenBlocks[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Last Stand | II | Armor | When the user is at half a heart, instead of dying from the next blow it uses XP levels to absorb damage |
Unstable | III | Armor | When taking damage, Gunpowder will be consumed to create an explosion that damages mobs and blocks |
Flim Flam | IV | Armor | Brings "bad luck" to anything that attacks the player. Effects the attacker can receive include:
- Spawn charged creepers (with 0 blast radius) - Cause negative potion effects such as Blindness and Nausea. It can also give Jump Boost and Speed. These effects have extremely short duration, but very high potency (around level 50). - Encase the attacker in dirt when they put down torches - Shuffle their inventory - Make about 30% mobs in a 20x20x20 centered around the attacker invisible - Cause them to drop their items - Add some random lore to your items' tooltips - Make them mount nearby mobs (except Squid and Creepers) - Rename mobs in a 20x20x20 area around them - Change the color of sheep in a 20x20x20 area around them - If they are surrounded by air on all sides, creates an ice platform 100 blocks above the ground and teleports them there - Throw snowballs in a random direction - Play random sounds - Spawn a squid with a custom name and make it your hat - Teleport them randomly by throwing an ender pearl as if it were thrown by them - Spawn in 0-durability items with random enchants
|
Railcraft[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Wrecking | V | Crowbar | Bonus damage |
Implosion | V | Crowbar | Creeper bonus damage |
Destruction | III | Crowbar | Wide area deconstruction of blocks |
RedPower 2[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Vorpal | IV | Sword, Athame | Adds a chance for hit mobs (except Wither Skeletons) to drop their head on death |
Disjunction | V[2] | Sword, Athame | Increases damage dealt to Endermen and Wither Skeletons |
Simply Jetpacks[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Fuel Efficiency | IV | Jetpack | Decreases fuel usage of a jetpack or flux pack when flying or being damaged. |
Soul Shards[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Soul Stealer | V[2] | Sword | Increases the amount of souls gained through killing a mob with a Soul Shard on the hotbar |
Special Mobs[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Pain | 3 | Sword | This enchantment causes your attacks or arrows to deal additional damage that bypasses all protections. Each level adds 1 damage (1/2 heart). |
Agony | 3 | Bow | |
Plague | 3 | Sword | This enchantment causes your attacks or arrows to afflict your target with random, negative potion effects.
Each level applies an extra potion effect per hit. Possible potion effects are: slowness, nausea, blindness, hunger, weakness, and poison. Keep in mind that nausea, blindness, and hunger only affect players, and poison affects very few hostile mobs, but the combination of slowness and weakness is incredibly powerful. |
Scourge | 3 | Bow | |
Poison Aspect | 1 | Sword | This enchantment causes your attacks or arrows to stack poison on your target, up to poison III.
Each level increases the level of poison applied by a single attack. While poison III can very quickly sap the health from something, it can't kill and affects very few hostile mobs. However, it can prove very effective at dispatching creepers. |
Venom | 2 | Bow |
Thaumcraft[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Frugal | III | Casting Wand | Reduces Vis cost by 5% per level |
Treasure | III | Casting Wand | Wand-specific variant of Fortune with the same effect |
Potency | III | Casting Wand | Increases the wand's power, exact effects depend on wand type. Also INCREASES Vis costs by 5% per level. |
Charging | I | Casting Wand | Slowly recharges wand with Vis from local aura |
Haste | III | Boots | Increases walking speed |
Repair | II | Thaumium Armor and Tools | Slowly repairs the item with Vis from local aura |
Thaumic Tinkerer 1[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Freezing | I | Sword | Freezes hit mobs, slowing them down (effect negated by Fire) |
Soulbringer | I | Sword | Potentially makes hit undead attack other undead instead of the player |
Vampirism | II | Sword | The player will be healed with 1/4 of damage dealt |
Ashes | I | Armor, Weapons | When the item breaks, it will be restored, but lose this and two other random enchantments |
Thaumic Exploration[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Binding | II | Sword | At level I, slows mobs hit for a few seconds. At level II, prevents Endermen from teleporting and Creepers from exploding for a few seconds. |
Night Vision | I | Helmet | Permanent Nightvision potion effect |
Disarming | III | Sword | Attacked enemies have a chance to drop their weapons, does not work on other players. Note: The Thorns enchantment from Vanilla also triggers this. |
Twilight Forest[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Fiery Aura | II | Armor | If present on all four equipped armor pieces, mobs hitting the player will be set on fire |
Notes[edit]
- ↑ There exist other enchantments and mechanics for enchanting, such as Tinkers's Construct upgrading and new Thaumcraft 4' infusing.
- ↑ 2.0 2.1 2.2 2.3 2.4 The level V book enchant can be obtained by combining two level IV books on an Anvil, it can be found in a loot chests in the dungeons, it can be obtained through villager trades, or can be obtained with the Advanced Enchantment Table, if that mod is enabled.