Template:Grid/GT4 Material Tree
From Feed The Beast Wiki
Template documentation (for the above template, sometimes hidden or invisible)
This template is used to create material tree grids for GregTech 4. It is really low-level so it's recommended to use {{Grid/GT4 Material Tree/Invoke}}
unless material has some uncommon forms.
Syntax[edit]
Type {{Grid/GT4 Material Tree|<param>}}
somewhere.
Parameters[edit]
-
Name
: Material name, e.g.Aluminium
. -
Formula
: Material formula, e.g.Al
. -
Ore
: Whether the material has Ore form. -
CrushedOre
: Whether the material has Crushed Ore form. -
PurifiedOre
: Whether the material has Purified Ore form. -
CentrifugedOre
: Whether the material has Centrifuged Ore form. -
ImpureDust
: Whether the material has Impure Dust form. -
PurifiedDust
: Whether the material has Purified Dust form. -
Dust
: Whether the material has Dust form. -
SmallDust
: Whether the material has Small Pile form. -
TinyDust
: Whether the material has Tiny Pile form. -
Block
: Whether the material has Block form. -
Cell
: Whether the material has Cell form. -
Plasma
: Whether the material has Plasma form. -
Gem
: Whether the material has Gem form. Conflicts withIngot
. -
Lens
: Whether the material has Lens form. -
Ingot
: Whether the material has Ingot form. Conflicts withGem
. -
HotIngot
: Whether the material has Hot Ingot form. -
Plate
: Whether the material has Plate form. -
Gear
: Whether the material has Gear form. -
Rod
: Whether the material has Rod form. -
Bolt
: Whether the material has Bolt form. -
Screw
: Whether the material has Screw form. -
Ring
: Whether the material has Ring form. -
Round
: Whether the material has Round form. -
Nugget
: Whether the material has Nugget form.
Additional parameters[edit]
Each slot parameter can be appended with several postfixes for additional functionality.
-
-custom
: The actual name of item, if differs from default. None by default. -
-disambiguation
: Whether the item should be disambiguated. Does nothing if-custom
is applied too. False by default. -
Lens-e
: this parameter should bee
if material has Lense instead of Lens. Abcent by default.
Examples[edit]
{{Grid/GT4 Material Tree |Name=Aluminium|Formula=Al |CrushedOre=1|CrushedOre-disambiguation=1 |PurifiedOre=1|PurifiedOre-disambiguation=1 |CentrifugedOre=1|CentrifugedOre-disambiguation=1 |ImpureDust=1|ImpureDust-custom=Dirty Pile of Aluminium Dust |PurifiedDust=1|PurifiedDust-disambiguation=1 |Dust=1|Dust-disambiguation=1 |SmallDust=1|SmallDust-disambiguation=1 |TinyDust=1|TinyDust-disambiguation=1 |Ingot=1|Ingot-disambiguation=1 |Nugget=1|Nugget-disambiguation=1 |Plate=1|Plate-disambiguation=1 |Gear=1|Gear-disambiguation=1 |Rod=1|Rod-disambiguation=1 |Bolt=1|Bolt-disambiguation=1 |Screw=1|Screw-disambiguation=1 |Ring=1|Ring-disambiguation=1 |Round=1 |Block=1|Block-disambiguation=1 }}
gives...