Feed The Beast Wiki:Votes for Featured Mods/2013
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March 2013[edit]
Forestry[edit]
- Support — § ZER0 § "'When there is nothing left to turn to, there is always insanity'" 02:27, February 6, 2013 (UTC)
RedPower 2[edit]
- Support — —Preceding unsigned comment added by RenegadeHearts (talk · contribs)
- Support — . ƒelinoel_ 01:56, 6 March 2013 (CET)
Better Than Wolves[edit]
- Support — —Preceding unsigned comment added by Nunixnunix04 (talk · contribs)
Comments[edit]
RedPower 2 won! . ƒelinoel_ 02:30, 6 March 2013 (CET)
April 2013[edit]
Extra Bees[edit]
- Support — Awesomely fun mod that expanded the potential of bees and opened up the pathways for future mods like ThaumicBees. . ƒelinoel_ 03:49, 10 March 2013 (CET)
- Support —
ZER0-0 |
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"When there is nothing left to turn to, there is always insanity" |
Comments[edit]
Extra Bees has won! ƒelinoel ~ (Talk)
May 2013[edit]
GregTech 4[edit]
- Support — Originally, I hated how GregTech operated and how much more difficult it made the game. There's still some things I don't like (e.g. flying for kilometers through the End being the best way of getting Iridium, the endless waiting games with centrifuges) but overall, I feel that without this mod, IC2 is definitely OP (ores doubled for the cost of some EU and a few basic materials? matter from nothing but energy?) and almost sort of stunted/prematurely shortened without all the new machines that GregTech adds. DigitallyApocalyptic (talk) 03:03, 5 April 2013 (CEST)
- Support — Despite all the flack GregTech gets, I think it's got far more pros than cons. Yes, some parts are rather tedious and annoying, but it also forces players to come up with more effective ways of getting all those shiny new toys, and adds some seriously needed balance. Embri (talk) 04:48, 5 April 2013 (CEST)
- Support — GregTech is one of those big mods in FTB which make it look different from tekkit pack which most of us used to play a year ago. Many new machines and processed items. New sources of energy. Effective chemistry system. OstPavel (talk) 05:52, 6 April 2013 (CEST).
- Support — What they said. Iamtk421 (talk) 23:31, 8 April 2013 (CEST)
- Support — The 3 big things, in my mind, that separate FTB from Tekkit are 1. FTB got permission from the mod makers, it is rumored that Tekkit didn't. 2. FTB is made for a more updated version of minecraft. 3. Most FTB packs, and all that I have used have GregTech. The last on is the biggest. Where would we be if energy crystals and lapotron crystals needed diamonds instead of sapphires and rubies? Where would we be without all the balancing changes? The answer: FTB would be so easy that it wouldn't be so much better than vanilla MC. GregTech is the single most useful mod in itself in all of FTB.
ZER0-0 |
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"When there is nothing left to turn to, there is always insanity" |
Comments[edit]
Winner is GregTech! . ƒelinoel_ 05:09, 1 May 2013 (CEST)
June 2013[edit]
Thaumcraft 3[edit]
- Support — Awesome mod with great attention to detail and depth. How can you not love being able to 'capture' a blaze and laugh at him through the bars as you force him to cook your chicken nuggets? Iamtk421 (talk) 05:23, 1 May 2013 (CEST)
- Support — Great mod with even more new features, love the liquid moving golems, they look better than messy pipes. ƒelinoel ~ (Talk) 12:50, 1 May 2013 (CEST)
- Support — Cool mod with tons of new features. Appelsiini1 11:00, 13 May 2013 (GMT +3)
- Support — Thaumcraft 3 is a huge mod, which can be considered an "IC2" of magic. We should feature it so that people become aware of all its great features. OstPavel (talk) 19:09, 30 May 2013 (CEST)
- Support — Agreed. It's worthy of being featured. DigitallyApocalyptic (talk) 19:32, 30 May 2013 (CEST)
Not Enough Items[edit]
- Support — Latimew333 (talk) 01:06, 2 May 2013 (CEST)
XyCraft[edit]
- Support — Very nice Mod, a lot of people don't know about the features it brings! —Preceding unsigned comment added by Hegik (talk · contribs)
- Support — Even though it's not fully completed, the things it gave until now adds so much beauty to the game! —Preceding unsigned comment added by Jiraiyah (talk · contribs) at 17:37, 14 May 2013
- Oppose — It shouldn't have been included in any mod pack as its no where near complete enough. Plus the textures are hideous. Iamtk421 (talk) 22:14, 8 May 2013 (CEST)
- Oppose — I agree, it was added before it was done, which made it pure annoyance up until recently... . ƒelinoel_ 01:25, 9 May 2013 (CEST)
- Oppose — This mod isn't near complete. It's not ready to be featured. It's still filled with bugs and lag (re: Multi Tank) as well as incomplete and/or hard to look at visuals. The spawning of ores is far too common and there's really nothing that can be done with this mod that couldn't be done as well or better by another in many or all cases. Yes, the things here are inexpensive, but all that serves to do is mainly break balance added by other mods. DigitallyApocalyptic (talk) 19:32, 30 May 2013 (CEST)
July 2013[edit]
Not Enough Items[edit]
- Support — . ƒelinoel_ 04:31, 1 July 2013 (CEST)
August 2013[edit]
Applied Energistics[edit]
- Support — Firemx (talk) 04:43, 1 July 2013 (CEST)
- Support — Extremely useful for storing and managing items. -~ZL123 :O~- (talk) 16:54, 8 July 2013 (CEST)
BiblioCraft[edit]
- Support — Newly added to several modpacks this mod really helps make your base/house look much better in a practical and functional way. Iamtk421 (talk) 05:37, 1 July 2013 (CEST)
- Support — Extremely useful for storing and managing items. ƒelinoel ~ (Talk) 05:54, 25 July 2013 (CEST)
September 2013[edit]
Tinkers' Construct[edit]
- Support — Can be used to create awesome modular tools! -~ZL123 :O~- (talk) 09:33, 13 August 2013 (CEST)
Natura[edit]
- Support — Gives us great new trees, fun berry bushes, and literally livens up the Nether. . ƒelinoel_ 05:29, 14 August 2013 (CEST)
October 2013[edit]
Tinkers' Construct[edit]
- Support — I love the info books. Every other mod needs a wiki or NEI to get the recipes, but Tinkers' Construct is the only one that is self-sufficient (Thaumcraft comes close, but it doesn't tell the player how to make a wand or a thaumonomicon). I love the versatility offered to the player, instead of forcing him down the mod programmer's path. I also gotta give it props for its enchanting system. AQiccl135 (talk) 18:15, 2 September 2013 (CEST)
- Oppose — I disagree, I found the books to be too bothersome to read. . ƒelinoel_ 07:48, 2 October 2013 (CEST)
November 2013[edit]
MineFactory Reloaded[edit]
- Support — Celestial Oblivion (talk) 19:35, 30 October 2013 (CET)
- lol nice timing. =b . ƒelinoel_ 21:03, 30 October 2013 (CET)
- I was waiting for nominations for a while, but they never showed up so I figured I'd add one myself. :p Celestial Oblivion (talk) 01:18, 31 October 2013 (CET)
- lol nice timing. =b . ƒelinoel_ 21:03, 30 October 2013 (CET)
December 2013[edit]
FTB Ultimate[edit]
It may be discontinued but no modpack can replace it. . ƒelinoel_ 02:40, 18 November 2013 (CET)