Flash Boiler Component
Flash Boiler Component | |
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Name | Flash Boiler Component |
Source Mod | Professor Flaxbeard's Wondrous Steam Power Mod |
ID Name | Unknown |
First Appearance | pre12 for MC 1.7.2 |
Type | Machine |
Stackable | Yes (64) |
Solid | Yes |
Transparent | No |
Affected by Gravity | No |
Emits Light | No |
Flammable | No |
Required Tool |
The Flash Boiler Component is the block used to make the "Flash Boiler" multiblock structure of Professor Flaxbeard's Wondrous Steam Power Mod. Like it smaller counterpart, the Boilers, is used to produce Steam, which is used to power various machines from this mod. It produces 10 Steam Unit of steam for every tick it is active, using 100mB of Water. It consume fuel and water 10 time faster and thus produce Steam Unit 10 time faster, but a single piece of coal produce the same amount of Steam Unit.
As every other boiler, this one needs water and fuel to operate. Water can be inserted manually or automatically using the sides of the Boiler block. Steam is pumped out using Pipes attached to the top of the boiler.
As with pipes from this mod, the Flaxbeard's Steam Power Boiler isn't outputting mB's of Steam. Instead, it compares its own pressure to the pressure of the Steam in the pipe attached to the Boiler and tries to equalize it. The pressure inside the Boiler can be viewed by attaching a Steam Gauge to the Boiler's side.
Recipe[edit]
Building[edit]
The "Flash Boiler" is made by building a 2*2*2 cube of "Flash Boiler Component" blocks.
When build successfully, the texture of the blocks will change. It will be facing the same direction as the direction of the last placed block.
Trivia[edit]
- When assembled, the bottom-Noth-West block seems to store data about the multiblock. As long as this block is not broken, the others 7 blocks can be broken, if they are put back, the structure will load the data it stored. It will keep it fuel burn time, water tank and steam tank, but the fuel will drop when a block is broken. The structure can even be assembled in another one, as long as it's inventory is not updated, data will be kept. This can be used to rotate the structure after assembling. However repeated use may causes bugs such as loosing part of internal tank or complete reset of the structure data. It's therefore not advised to do so.
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