Ritual of Magnetism
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Ritual of Magnetism | |
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Name | Ritual of Magnetism |
Ritual Stones | 16 |
Activation Crystal | Weak Activation Crystal |
Activation Cost | 5,000 LP |
Running Cost | 50 LP/operation |
Effect | Teleports ore to surface |
Ritual of Magnetism is a Blood Magic Ritual which teleports ores to the surface.
Recipe[edit]
Ritual of Magnetism requires 16 Ritual Stones: 4 air, 4 fire and 8 earth. Activating it requires a Weak Activation Crystal and 5,000 LP.
Usage[edit]
The Ritual of Magnetism searches for ores in a 3x3 area beneath it down to bedrock. When it finds something, it teleports the block into the 3x3x3 cube above the Master Ritual Stone. Each block teleported costs 50 LP. Blocks are teleported at a rate of 1 every 40 ticks (2 seconds).
A Ritual of Magnetism can be combined with a Ritual of the Crusher to create an automated mining system.
Reagents[edit]
The effect of the Ritual can be modified by feeding Reagents into the Master Ritual Stone. The following effects are available:
Reagent | Effect | Cost |
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Terrae | Increase area to 7x7 | 10AR/op |
Orbis Terrae | Increase area to 12x12 | 10AR/op |
Terrae and Orbis Terrae | Increase area to 31x31 | |
Potentia | Increase rate of ore extraction to 1 every 10 ticks (0.5 seconds) | 10AR/op |
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