Ritual of the High Jump

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Ritual of the High Jump
Name Ritual of the High Jump
Ritual Stones 12
Activation Crystal Weak Activation Crystal
Activation Cost 1,000 LP
Running Cost 5 LP/operation
Effect Launches entities into the air

Ritual of the High Jump is a Blood Magic Ritual which launches entities into the air.

Recipe[edit]

Building a Ritual of the High Jump requires 12 Ritual Stones of air. Activating one requires a Weak Activation Crystal and 1,000 LP.

Usage[edit]

Ritual of the High Jump throws any entity on top of the Master Ritual Stone 12 blocks into the air. This costs 5 LP per operation. Any entity that lands directly on the Master Ritual Stone takes no fall damage.

Reagents[edit]

The effect of the Ritual can be modified by feeding Reagents into the Master Ritual Stone. The following effects are available:

Reagent Effect
Aether Increases throw height
Terrae Increases range of fall damage prevention