Spell Modifier

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Each Ars Magica 2 spell can have Spell Modifiers, and must have at least one Spell Shape and at least one Spell Component.

Effects[edit]

  • Bounce -- projectile bounce on blocks
  • Buff Power -- Increase potency of effects by 1, stack with each other.
  • Damage -- Increase damage of offensive spell
  • Duration -- Increase duration of spell
  • Gravity -- spell effect will affect 1 block lower
  • Healing -- increase healing effect
  • Lunar -- increase duration/aoe/damage based on moonphase (midnight = most power)
  • Piercing -- pierce through mobs
  • Radius -- increase radius of spell
  • Range -- increase range of spell
  • Rune Procs -- increase amount of jump of Chain Shape, rune apply more time
  • Solar -- same as lunar for daytime
  • Speed -- speed of projectile
  • Target Non-Solid Blocks -- target liquid
  • Velocity Added -- increase fling velocity

Costs[edit]

When making a spell in the Crafting Altar, various items must be dropped to fuel the process. If the essence is needed, pull the lever on the Crafting Altar to drain it from the Obelisk or Battery. The first cost for any spell is a Blank Rune. The last is a Spell Parchment.