Thaumaturge's Revolver

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Thaumaturge's Revolver
Block Thaumaturge's Revolver.png

Name Thaumaturge's Revolver
Source Mod Thaumic Bases 1
ID Name
thaumicbases:revolver
Type Item
Stackable No
Thaumaturge's Revolver is an item added by the Thaumic Bases 1 mod. It is a ranged weapon which can fire using
Telum
Essentia. It can be recharged by shift+left-clicking it and placing a Warded Jar with
Telum
Essentiain its GUI. It has a capacity of 64 essentia which is consumed in 128 shots. It can be upgraded with different upgrades which will greately change its abilities.

Shift can be held to aim with the revolver, allowing for more precize shots.

The revolver can fire twice on right click, third right click will make it reload and consume 1
Telum
from the jar in it.

The shot projectiles travel directly and vanish after travelling certain amount of blocks. This amount can be enlarged with several upgrades. Each shot deals 7 hearts of damage by default, the damage can be much smaller or much higher depending on current upgrades.

The upgrades to the revolver act like enchantments, and can be applied via Infusion Enchantment, just like ordinary Infusion (Thaumcraft 4), but the catalyst and the output is the revolver.

Thaumcraft 4 Research Notes[edit]

Thaumaturge's Arsenal
Sir, it is time to hunt!

Research aspects in this item[edit]

Arbor
Arbor
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Ignis
Ignis
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Metallum
Metallum
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Perditio
Perditio
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Praecantatio
Praecantatio
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Telum
Telum
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Thaumonomicon Entry[edit]

"Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand focis! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the enerhy of the wand. Well what if the Thaumaturge prefers his scepters over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...

You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.

The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.

The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with eachother and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost."

Recipe[edit]

GUI TC4 Infusion.png
Infusion Altar
Instability:
Output:
Fire Charge
Gunpowder
Primal Charm
Greatwood Log (Thaumcraft 4)
Gunpowder
Wand Focus: Fire
Fire Charge
Gunpowder
Bow of Bone
Greatwood Log (Thaumcraft 4)
Gunpowder
Redstone Torch
Thaumaturge's Revolver
Block of Iron
Telum
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Metallum
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Arbor
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Instrumentum
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Potentia
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Machina
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Vacuos
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Ignis
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Moderate

Usage[edit]

Thaumaturge's Revolver has no known uses in crafting.