Nethermind

From Feed The Beast Wiki
Jump to: navigation, search
Nethermind
Nethermind

Name Nethermind
Source Mod Automagy 1
ID Name
Automagy:blockNethermind
Type Block
Stackable Yes (64)
Blast Resistance 6000.0
Hardness 3.0
Solid Yes
Transparent No
Affected by Gravity No
Emits Light No
Flammable No
Required Tool Any tool will work, but a pickaxe is the most efficient.

Nethermind is a block added by the Automagy 1 mod. It is a main part of a multiblock structure which has the same name. It will spawn Netherrack and Lava below, can spawn other blocks with different types of Runed Obsidian. This multiblock is also a part of Dimensional Lure, where it can summon mobs.

Constructing the Multiblock[edit]

Components[edit]

In order to construct the multiblock, the player needs:

Construction[edit]

  1. Prepare 9x9x9 empty area for the blocks spawned by the structure to be placed in.
  2. Place Nethermind on the third block above the top center block of the prepared area.
  3. Place 4 specified Runed Obsidian blocks of a chosen type (see above) next to the Nethermind on the same y level.
  4. Place 2 more blocks of normal Runed Obsidian to the sides of the previously placed blocks more offset to each direction (8 in total).
  5. Place 1 more block of normal Runed Obsidian under each most offset block of previously placed ones in each direction (4 in total).
  6. Place 1 Nitor under each of the previously placed blocks (4 in total).
  7. Place the last 4 Runed Obsidian diagonally to the Nethermind on the same y level.
  8. Supply
    Ignis
    CV to the Nethermind.
  9. Supply required Essentia for each type of special Runed Obsidian blocks in the containers near the Nethermind.
  10. Right-click Nethermind with a wand to start the process. The process will continue as long as there is enough Essentia to keep it going.

Thaumcraft 4 Research Notes[edit]

Nethermind
Pulled from the ashes

Research aspects in this block[edit]

Alienis
Alienis
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
 
Cognitio
Cognitio
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
 
Ignis
Ignis
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
 
Iter
Iter
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
 
Praecantatio
Praecantatio
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
 
Tenebrae
Tenebrae
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png

Thaumonomicon Entry[edit]

"Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.

An Ember Heart, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do with how they are created in the Nether.

Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created runed obsidian. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion.

There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.

Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.

To function, the Nethermind must be powered by Ignis vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.

Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.

Runed Obsidian (Rock):
Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%.)

Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)

Cost per conjuration: 1 Ignis, 2 Terra.

Runed Obsidian (Sea):
Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.

Cost per conjuration: 6 Ignis, 2 Terra."

Recipe[edit]

GUI TC4 Infusion.png
Infusion Altar
Instability:
Output:
Ember Heart
Lava Bucket
Runed Obsidian
Soul Sand
Netherrack
Runed Obsidian
Avarice Pearl
Nether Wart
Runed Obsidian
Nethermind
Crystalline Brain: Fire
Ignis
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Cognitio
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Iter
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Tenebrae
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Alienis
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Moderate

Usage[edit]

Nethermind has no known uses in crafting.