Custom Brew
Capacity[edit]
Each Effect has a capacity requirement, add these ingredients in order to increase a brew's capacity. Increased capacity is needed to add multiple effects to a brew, a level one effect requires one space, a level one effect and a level four effect in one brew will require a space of five.
- +1 = Mandrake Root
- +2 = Nether Wart
- +2 = Tear of the Goddess
- +2 = Diamond Vapor
- +2 = Diamond
- +4 = Nether Star
- +6 = Pentacle
Power[edit]
Effects start at level one but can have increased power, add these ingredients in order to increase a brew's power.
- +1 = Glowstone Dust
- +1 = Blaze Rod
- +1 = Attuned Stone (Charged)
Duration[edit]
The duration an Effect can last can be lengthened, add these ingredients in order to increase a brew's duration.
- x2 = Redstone Dust
- x4 = Obsidian
- x6 = Minedrake Bulb
Modifiers[edit]
Brews can be further modified.
- No particles = Gold Nugget
- Invert next Effect = Fermented Spider Eye
- Skip block effects = Nether Brick
- Skip entity effects = Brick
- Change brew color = Wool that is of the color desired.
- Remove damage cap on harming type potions = Clownfish
Quaff[edit]
How fast a Player can drink the brew can also be modified, add these ingredients in order to increase a brew's quaffability.
- +1 = Rowan Berries
- +2 = Exhale of the Horned One
- +3 = Spanish Moss
Dispersal[edit]
The way an Effect is dispersed can be modified in different ways. An effect can also be modified for additional extent or linger. These can also further be modified for dispersal:
- Instant (Drinking) = None
- Instant (Throwing) = Gunpowder
- Instant (Throwing) = Water Artichoke Globe
- Gas = Wool of Bat
- Liquid = Wormwood
- Trigger [1] = Zombie Head
Extent[edit]
Like the lingering-based Dispersal method, extent-based Dispersal brews are able to have the above basic Dispersal brew types applied to them, Instant, Gas, Liquid, and Trigger.
Extent dispersal affect an area, and the size of that area is based on the level of Extent that is applied to the brew, add these ingredients in order before the dispersal method ingredients to increase a brew's area of effect:
- L2 = Wood Ash
- L3 = Cocoa Beans
- L4 = Wispy Cotton
Lingering[edit]
Like the extent-based Dispersal method, lingering-based Dispersal brews are able to have the above basic Dispersal brew types applied to them, Instant, Gas, Liquid, and Trigger.
Lingering dispersal affect how long the brew lasts based on the level of Lingering applied. Add these ingredients in order before the dispersal method ingredients to increase a brew's time of effect:
- L2 = Belladonna Flower
- L3 = Lapis Lazuli
- L4 = End Stone
Ritual Casting[edit]
Instead of bottling a custom brew, it is possible to "cast" it as a spell where the effect of the brew is produced upon a specific location or a specific creature. This requires more altar power (approx +25%, but more in-game testing is recommended) than simply bottling the brew itself, and may require the assistance of one or more Coven Witch if the target is far away. Trying to cast upon a target that is located in another dimension always fails unless the player has the assistance of the Shade of Leonard. The following targets are possible...
- Centered on Cauldron = Tongue of Dog. Requires a dispersal method (see above) other than "drinking" to be specified first.
- Centered on Location = Bound Waystone, followed by Tongue of Dog. Requires a dispersal method (see above) other than "drinking" to be specified first.
- Target Player or Mob = Bound Taglock Kit. No dispersal ingredient needed.
The player may draw rings of Ritual Chalk or Infernal Chalk around the Witch's Cauldron; these rings are NOT the same as the ones used in Circle Rituals - see the in-game book Witches' Brews for how to lay them out correctly. Both kinds of chalk will reduce the altar power needed to cast a ritual spell. The Infernal Chalk will provide the greater discount, but will increase the risk of side-effects such as damage or negative status conditions to the player. The Ritual Chalk provides a smaller discount, but will also decrease the risk of side effects.
Effects[edit]
Effects are what makes a brew useful, the Effect is what happens when the brew is used. To apply an effect to a brew the correct capacity must be available. Effects are listed by level, each using a space of capacity:
Level 1[edit]
Level 2[edit]
- Air Hike
- Attract Arrows
- Bat Burst
- Brew Gas Immunity
- Cactus & Thorned
- Damage Boost
- Endless Water
- Erosion
- Fast Movement
- Floating
- Freeze
- Grow Sapling
- Harm
- Heal
- Insect Bane
- Invisible
- Jump
- Level Land
- Night Vision
- Part Lava
- Poison
- Poison Weapon
- Pull
- Push Away
- Reflect Arrows
- Regeneration
- Remove Buffs
- Remove Debuffs
- Repel Attacker
- Resist Fire
- Slow Fall
- Slow Movement
- Sprouting
- Undead Bane
- Vines & Flammable
- Water Breathing
- Weakness
- Webs
Level 4[edit]
- Absorb Magic
- Absorption
- Animal Attraction
- Animal Repulsion
- Blight
- Blindness
- Brew Bottling
- Disease
- Fear
- Flames
- Frog's Leg
- Fullness
- Grue's Prey
- Harm Werewolves
- Health Boost
- Insanity
- Love
- Nightmare
- Overheating
- Paralysis
- Raise Dead
- Raise Land
- Revealing
- Sinking
- Stout Belly
- Transpose
- Transpose Ore
- Volatility
- Wasting
- Weaken Vampires
- Wither
Level 5[edit]
Level 6[edit]
Level 8[edit]
Level 12[edit]
Note[edit]
- ↑ The Trigger dispersal method works by brewing the Effect like normal and then throwing the brew on a trigger, such as a button, a pressure plate, a lever, or a wooden door. The first Player to use that trigger will receive the effects of the brew.
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